Ashley

Normals
5B - Two hit low. Easy to hit confirm off of. Gives good frame advantage (+3).
6B - Two hit High attack. Easy to hit confirm off of. Safe on block. Really nice.

5C - First hit vacuums. Very good for combos, very strong. Very good frame advantage (+4).
2C - Decent AA but very short horizontal range. Good for some combos or juggles.

3D - Sweep, knocks down. Fairly unsafe though.

j.C - Very strong, 2 hit jumping attack. Good for Air to Air or jump ins. Cancels to j.2C which makes it even better!
j.2C - Dive attack. Hops upward then dives down. Stupidly good for baiting Gatchis among other things. Combos into stuff.
Chains
5A -> 5A, 2A, 2B, 5C, 3D
2A 5A
2B 2C

j.C j.2C
j.A j.C
Specials
63214P - Steal Your Heart
Command Grab. Has somewhat long startup, but much larger range than his normal grab. Gives Ashley a 'Charge', which turns him pink. This charge enhances his Glance Wing special (see below).
He'll lose this charge if he is hit or he uses a Glance Wing.
63214B/D - Lovers
Leaping grab. Only grabs standing opponents, so can be ducked under. Can be comboed after. Fairly risky move, but tricky and gets you great damage.
D version has more range but is slower, and may crossup if done close enough. Both versions do the same damage.
236A/C - Glance Wing
Dash attack. Unsafe on block. Useful for some basic combos.
C version is slower but goes farther. Both versions deal the same damage. Often it's best to use the A version to give yourself better positioning.
If you are charged up from Steal Your Heart, the Glance Wing will hit multiple times and launch for a combo. It also becomes safer on block. This is notated as ch.236A/C in the combos section.
623B/D - Judas Wing
Diving attack. Hits overhead and launches for a combo. Kind of slow, but safe(?) on block.

Supers

236236K - Secret Desire
Short range attack super. First hit Vacuums in. Decent for some combos.
236236P - Loyal Heart
Rush super, similar to Glance Wing. Good to get some extra damage off certain combos.
Heat Up

Wing Combos

In Heat Up, Ashley's Wing specials are greatly enhanced. They can be canceled into one another to create strong combos. He also gains the ability to do them in the air, which gives him an insanely good overhead. All Wing moves do the same damage, so just focus on getting as many hits as possible!

Enhanced Specials

236P - Glance Wing
Launches. Can be canceled into Romance Wing. May still use the Charge gained from Steal Your Heart, which causes roughly the same effect as the normal version.
236K - Romance Wing
Diagonal Upwards attack. Can be canceled to either Air Romance Wing.
j.236P - Air Romance Wing
Horizontal Air attack. Hits High. Can be canceled into the Downward Air Romance Wing.
j.236K - Downward Air Romance Wing
Diagonal Downward attack. Hits High. Can be canceled into into ground Romance Wing or Glance Wing. Can be used as an awesome instant overhead by doing 2369K.
Combos

Basics

5A 5C 236A or 236236K
2B 2C 236A or 236236K
5B 236A or 236236K
6B 236A
5D 236A
2D 236A

j.2C |> 5C ...

... ch.236A/C, 2C 236A
(Reset)
... ch.236A/C, Heat Up, Wing Loops ...

623B/D, ch.236P ...
(Mid)
623B/D, 236236P
(Corner)
623B/D, 236236K

63214K, 5C 236A
(Reset)
63214K, 2C 236A
(Cross under reset)
63214K, Heat Up, Wing Loops ...

Heat Up, Wing Loops

(Vs Standing)
... 236P, 236K, j.236K, 236P, 236K, j.236K, (236P)
(Vs Standing, Charged)
... ch.236P, 236K, j.236P, j.236K, 236P, 236K, j.236K, (236P)

63214K, 236K, j.236K, 236P, 236K, j.236K, 236P, (66)
(Charged)
63214K, ch.236P, 236K, j.236P, j.236K, 236P, 236K, j.236K, (236P)

2369K, 236K, j.236K, 236P, 236K, j.236K, 236P, (66)
(Charged)
2369K, 236K, j.236P, j.236K, ch.236P, 2C or 236K or 236236K

623B, 236P, 236K, j.236P, j.236K

... 236K, j.236K, 236K, j.236K ...
When your back becomes close to the corner, use this combo instead of regular wing loops.

Gatchi Counter

5C 236A
[718]
5C 236236K
[1140]
(0 AA)
3D
[493]
(1 AA)
5C(1) 236236K
[1079]

High Gatchi Drive

(0 Mid)
5C, 669 j.C |> 5C(1) 623D
[948]
(0 Corner)
623D, 66 5C, 5C(1) 623D
[1085]

(1 Mid)
44 Heat Up, (236K, j.236P, j.236K, 236P)*3
[1392]
(1 Corner)
Cross Under, Heat Up, (236K, j.236P, j.236K, 236P)*3
[1392]
Delay the j.236K as late as possible to make the combo easier. Last 236P won't hit unless you were Charged going into the combo.
(2 Mid)
44 Heat Up, (236K, j.236P, j.236K, 236P)*2, 236236P
[1663]

Low Gatchi Drive

j.D |> 5C(1) 5D 2D 3D 236A or 236236K
[1054/1503]