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63214P - Steal Your Heart
Command Grab. Has somewhat long startup, but much larger range than his normal grab. Gives Ashley a 'Charge', which turns him pink. This charge enhances his Glance Wing special (see below).
He'll lose this charge if he is hit or he uses a Glance Wing.
63214B/D - Lovers
Leaping grab. Only grabs standing opponents, so can be ducked under. Can be comboed after. Fairly risky move, but tricky and gets you great damage.
D version has more range but is slower, and may crossup if done close enough. Both versions do the same damage.
236A/C - Glance Wing
Dash attack. Unsafe on block. Useful for some basic combos.
C version is slower but goes farther. Both versions deal the same damage. Often it's best to use the A version to give yourself better positioning.
If you are charged up from Steal Your Heart, the Glance Wing will hit multiple times and launch for a combo. It also becomes safer on block. This is notated as ch.236A/C in the combos section.
623B/D - Judas Wing
Diving attack. Hits overhead and launches for a combo. Kind of slow, but safe(?) on block.
Supers
236236K - Secret Desire
Short range attack super. First hit Vacuums in. Decent for some combos.
236236P - Loyal Heart
Rush super, similar to Glance Wing. Good to get some extra damage off certain combos.
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Basics
5A 5C 236A or 236236K
2B 2C 236A or 236236K
5B 236A or 236236K
6B 236A
5D 236A
2D 236A
j.2C |> 5C ...
... ch.236A/C, 2C 236A (Reset)
... ch.236A/C, Heat Up, Wing Loops ...
623B/D, ch.236P ...
63214K, 2C 236A (Cross under reset)
63214K, Heat Up, Wing Loops ...
Heat Up, Wing Loops
(Vs Standing) ... 236P, 236K, j.236K, 236P, 236K, j.236K, (236P)
(Vs Standing, Charged) ... ch.236P, 236K, j.236P, j.236K, 236P, 236K, j.236K, (236P)
63214K, 236K, j.236K, 236P, 236K, j.236K, 236P, (66)
(Charged) 63214K, ch.236P, 236K, j.236P, j.236K, 236P, 236K, j.236K, (236P)
2369K, 236K, j.236K, 236P, 236K, j.236K, 236P, (66)
(Charged) 2369K, 236K, j.236P, j.236K, ch.236P, 2C or 236K or 236236K
623B, 236P, 236K, j.236P, j.236K
... 236K, j.236K, 236K, j.236K ...
When your back becomes close to the corner, use this combo instead of regular wing loops.
Gatchi Counter
(1 AA) 5C(1) 236236K [1079]
High Gatchi Drive
(0 Mid) 5C, 669 j.C |> 5C(1) 623D [948]
(0 Corner) 623D, 66 5C, 5C(1) 623D [1085]
(1 Mid) 44 Heat Up, (236K, j.236P, j.236K, 236P)*3 [1392]
(1 Corner) Cross Under, Heat Up, (236K, j.236P, j.236K, 236P)*3 [1392]
Delay the j.236K as late as possible to make the combo easier. Last 236P won't hit unless you were Charged going into the combo.
(2 Mid) 44 Heat Up, (236K, j.236P, j.236K, 236P)*2, 236236P [1663]
Low Gatchi Drive
j.D |> 5C(1) 5D 2D 3D 236A or 236236K [1054/1503]
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